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TWEATER is a lighthearted, infinitely scrolling Python game where players control a bird's height with the pitch of their voice to catch bugs and avoid obstacles.


This idea originated during a class hackathon, where I helped my team brainstorm for concepts that were both engaging and original. Flappy bird, but you get to screech into your mic to move? Sounded like a plan! I quickly designed the interface and wrestled with incompatible Python packages. Despite all the challenges, we won second place with a janky but fun demo that calculated audio frequency. Determined to improve it, I overhauled the game for my term project, achieving the required “algorithmic complexity” by writing my own implementation of the Cooley-Tukey FFT algorithm and refining the game's aesthetics and animation procedurally.

TWEATER

Python, Game Design, FFT Algorithm, Procedural Animation

Fall 2022

Alex Tan, 2025

Creatively driven multimedia artist focusing on the intersection between technology and art.

Bachelor of Computer Science and Arts (BCSA), CMU 2026
Contact
Please contact me to discuss a possible project or learn more about my work!
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