TWEATER is a lighthearted, infinitely scrolling Python game where players control a bird's height with the pitch of their voice to catch bugs and avoid obstacles.
This idea originated during a class hackathon, where I helped my team brainstorm for concepts that were both engaging and original. Flappy bird, but you get to screech into your mic to move? Sounded like a plan! I quickly designed the interface and wrestled with incompatible Python packages. Despite all the challenges, we won second place with a janky but fun demo that calculated audio frequency. Determined to improve it, I overhauled the game for my term project, achieving the required “algorithmic complexity” by writing my own implementation of the Cooley-Tukey FFT algorithm and refining the game's aesthetics and animation procedurally.
TWEATER
Python, Game Design, FFT Algorithm, Procedural Animation
Fall 2022

