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This is a personal project that I began preparation work in the Spring semester of 2025. The Bitter will be an interactive snapshot of a maritime horror story that takes place in the middle of the sea, between two ships.
The main focus of my initial stages is to refine my skills in technical look development (starting with concept art. By learning different 3D process, real-time rendering, shaders) and developing a story (historical research, relevant media), I hope to encapsulate a general atmosphere over making a fully fledged game.
The Bitter
3D Modeling and Rigging, Interactive Storytelling, Concept Art
Spring 2025 +
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